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Mobile Gaming Platform Carry1st Partners With Crazy Labs To Launch Accelerator Programme

Mobile Gaming Platform Carry1st Partners With Crazy Labs To Launch Accelerator Programme. Mobile gaming platform Carry1st and developer Crazy Labs have launched an accelerator programme in Cape Town. The accelerator aims  to promote African game development. The companies announced Crazy Hubs Cape Town on 24 May. “The African continent is latent with potential for great ideas to be transformed into world-class gaming experiences,” Crazy Labs VP of Business Development, Omri Henkin said in a statement.

According to Venture Burn, this is the first time Crazy Labs has hosted a hub on the African continent. Countries that have ongoing hubs include India, Poland, Israel, Turkey, and Serbia. Hyper-casual, free-to-play mobile games have experienced major growth during the last few years. They are quick to develop and have the potential to be profitable 18 to 36 months after launch.

“Together with Crazy Labs, we are invested in growing the mobile gaming ecosystem in Africa by providing the next generation of developers with the skills, resources, and network to reach millions of users globally,” Carry1st COO, Lucy Hoffman told Venture Burn.

The Crazy Hubs Cape Town programme will start in September and run for a minimum of three months. It will be extendable up to six months. During the programme, participants will receive training from industry experts and a monthly stipend. They will also have the opportunity to launch their incubated games on the Google Play Store and Apple App Store.

Venture Burn also stated that, upon completion of the programme, each participant will receive a certificate. Crazy Labs will review the applications during July and August and select ten teams of 2-3 individuals to participate. They may match individual participants with others if they are not part of a team.

Crazy Lab’s vision is to stay on top as a worldwide mobile casual games leader and innovator, and our mission is to reach high results and keep publishing top-playable games over time. It’s been fun ever since we started, and it’s going to be even more fun moving forward!

By Thomas Chiothamisi

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