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Microsoft Aims To Make Virtual Reality Meetings Possible Through Its Mesh Platform

Microsoft Aims To Make Virtual Reality Meetings Possible Through Its Mesh Platform. Microsoft (MSFT) is dead set on making augmented and virtual reality a, well, reality for businesses and consumers tired of simple video chatting apps. The effects of the Covid-19 pandemic saw companies having to change the way they conduct their businesses. Many companies chose to let its employees work from home as they were trying to adhere to the Covid-19 regulations and safety measures. This forced colleagues to interact via the internet with video communication apps such as Zoom.

Microsoft is designing a virtual reality world that will allow people to see and communicate with each other as if they are in the same room. As part of its annual Ignite conference, the tech giant unveiled a new platform called Microsoft Mesh that is designed to create a kind of virtual world where users who don compatible AR and VR headsets can interact with each other as if they were in the same room.

Microsoft technical fellow Alex Kipman said in a statement, “This has been the dream for mixed reality, the idea from the very beginning. You can actually feel like you’re in the same place with someone sharing content or you can teleport from different mixed reality devices and be present with people even when you’re not physically together.”

The company is also working to make the platform consumer friendly. It has teamed up with Pokémon GO developer Niantic to show off how Mesh can enable multiple people to play the game at once in a virtual setting. “This notion of bringing my virtual friends along with me as I go out and walk and explore the world — I just love that concept and I’m really interested to see what we can do with that,” Veronica Saron, product marketing manager for Pokémon GO told Yahoo News.

This technology is not only being developed by Microsoft but Facebook’s (FB) Oculus has its own platform called Spatial that allows you to interact with others in a virtual space using avatars.

By Thomas Chiothamisi

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